Tuesday, September 13, 2016

A Look at Vampire The Masquerade - Bloodlines part 5

Now for another look at Vampire The Masquerade - Bloodlines. This is becoming a written let's play at this point so this series will be more chronicling Mark's adventures in the night with some thoughts on the game in those segments.
In the previous part, Mark had defeated an Asian vampire, braved the haunted Ocean House Hotel, slashed some paintings and resolved a feud between two personalities. Mark now proceeds to fulfil the mission LaCroix assigned to him several parts ago. This post has been on my Wordpress site for a while now though some of the posts are currently being fixed due to the screen-caps being deleted by accident.

20160913171623_1
This is Bertram Tung.

20160913171635_1
He looks a lot like Orlok from Nosferatu and looks different than the vampires Mark has seen so far.

20160913171644_1
A nice touch here is his hostile reaction to seemingly being insulted only to then recognise that the player character (Mark) is a Malkavian who is using a nickname.

20160913171657_1
He also explains the mission by LaCroix involves taking out a Sabbat warehouse. Suicidal to do so alone but there is the Astrolite bomb we obtained from Mercurio.

20160913171704_1
Here is a brief explanation on the Sabbat by Bertram Tung.

20160913171705_1
Here is part 2 of that explanation. The Sabbat, shown in this game at least, are mainly vampires who are obviously evil and tend to be more malicious. I have read a little of Classic World of Darkness so I am somewhat aware that there is more to the Sabbat than what is shown in the game.

20160913171709_1
He adds that the humans at the warehouse know that their masters are vampires and some even want to become vampires since the Sabbat here do not care for the Camarilla-instituted masquerade.

20160913171714_1
So, this establishes that the warehouse will be a combat-zone where vampiric powers can be used freely.

20160913171718_1
This part is the last chance the player has to grab anything they need before proceeding to the warehouse. Since Mark has no need for extra ammunition and the like, he asks Dudeness to light the way.

20160913215222_1
The player starts here.

20160913215531_1
With Obfuscate, sneaking becomes far more easier and helps out. For instance, it can help Mark sneak behind someone and eliminates said person silently. With a fire axe.

20160913215613_1
In another room, there is a box of ammunition for the .38 pistol.

20160913215631_1
In the same room as that box of ammunition, there is a piece of wood that can be moved. Since this leads to a hobo, Mark chooses to take an alternate route.

20160913215654_1
Said route leads to a guard who has his back turned. A Shin Guto should be enough to punish him for turning his back.

20160913215726_1
Sneaking past the corpse, Mark makes his way to the platform. Here, there is a small space that can be walked across. This is probably the best route to take if the player wishes to sneak around.

20160913215751_1
Here are the two guards that constantly stay at that spot. That is why I mentioned the small space to be the best way to take since said space bypasses the two.

20160913215822_1
In a gap between some of the trains, the player character can walk through to get closer to the warehouse. The only problem is this patrolling guard. With Obfuscate though, this is not much of a problem.

20160913215828_1
"And that is for getting other me caught in my previous playthrough as a Tremere!"

20160913215925_1
Walking past the corpse, the player character may reach an area with a train engine where a single guard is working by himself to fix or maintain said engine. Thus, Mark attempts to 'award' the guard for his hard work.

20160913220001_1
Take note of this ladder and the passage it leads to.

20160913220055_1
Before proceeding up said ladder, there is some work to be done. Like unlocking this padlock on this train door.

20160913220116_1
Mark's lockpick skill was not high enough so I use a few skill points to remedy this.

20160913220141_1
I do not recall if those 3 guys in that train car ever move but they will never notice the player as long as they are sneaking. The more important thing in the picture would be the alley past the train car on the right.

20160913220213_1
The guard up there may spot the player character at times and may even lead to delays when sneaking around.

20160913220319_1
To remedy this problem, Mark uses Obfuscate and drains him dry.

20160913220424_1
This area is home to two patrolling guards. If the reader wonders why I have not snuck into the building yet, I have my reasons.

20160913220622_1
Here is a picture of Mark breaking this guard's neck. The more important feature of the picture is the door next to them.

20160913220652_1
Up those stairs leads to where Mark needs to go but before Mark does that, there is some cleaning up to do.

20160913220711_1
Here is one method of cleaning: With a Shin Guto.

20160913221004_1
This route is too dangerous to clean up even for Mark. Besides, there is a reason to do this stealthily.

20160913221143_1
Now back to that passage with the ladder. Climbing it leads to this area. On the right is a ring that can be sold.

20160913221345_1
On the left is a way to the rafters.

20160913221435_1
This is where Mark needs to go: This office in the warehouse.

20160913221516_1
Featured here are a bunch of mooks who are having a private discussion. Best not interrupt them.

20160913221536_1
Gee, an icon. I am sure this would not amount to anything.

20160913221543_1
The objectives are to destroy the warehouse. How else should this be done? Take the warehouse apart, brick by brick?

20160913221549_1
I enjoy receiving acknowledgement from games for my stealthier feats. The reward of a timer though is a bit of a disappointment. Also, not escaping the vicinity of the warehouse will lead to Final Death so escaping within that time limit is a must.

20160913221559_1
Luckily, Mark has Obfuscate. This is why Mark was cleaning up the other areas. It makes sneaking through here a more manageable task.

20160913221716_1
This is why Mark picked that padlock. Not doing so would be problematic here.


20160913221746_1
Sneaking past those men will take time, possibly too much based on that timer.

20160913221805_1.jpg
Luckily I remembered this basic trick.

20160913221821_1
With the job done, we are greeted by this wolf. This might not end well for Mark... (and he just finished his mission too...)

20160913221832_1
Actually, no. This is another vampire. Seeing a wolf turn into a vampire is surprising for most normal vampires so an occult nut like Mark would have to ask about this.

20160913221850_1
This is an important point to remember.

20160913221911_1.jpg
This is Beckett. He is a Gangrel and a prominent character in other Vampire The Masquerade materials (usually as a main character of said materials). Here, he tends to be a lone wolf (wonder why that sounds familiar).

20160913221935_1
Now to reference previous encounters of the player character!.

20160913221939_1.jpg
No reaction to ghosts. Then again, vampires tend to trump ghosts.

20160913221945_1
This line is different when playing a non-Malkavian player character. For the aforesaid character, Beckett is able to identify the Voerman sisters as a Malkavian.

20160913221952_1
Now thin-bloods... they are fascinating to Beckett. There is a reason for this as later conversations indicate.

20160913221959_1.jpg
The next nights of Mark Flavian are not going to be easy ones, are they?

20160913222001_1
We will meet the lone wolf again someday (I know this for a fact).

20160913222037_1
After the conversation, Mark returns to Bertram (via teleportation through loading transition).

20160913222109_1
The Sabbat are definitely pissed as we will see later on.

20160913222151_1.jpg
As I mentioned before, Beckett is a prominent character in the source material so he is well-known to most Kindred.

20160913222201_1
This is a short but apt summary of Beckett's role in Kindred society: A historian of vampires who has uncovered more about their lore than anyone (save for one particular vampire).

20160913222206_1
Now we go to questions. This part will be exposition-heavy so expect a lot of reading and text in the remaining screenshots. Here I pick 1.

20160913222216_1.jpg
Bertram here reveals how he foresaw the player character's meeting with his ghoul, Knox. 

20160913222314_1.jpg
Since Mark figured out the scheme that Bertram cooked up to kill off the Cathayan, I pick 3.

20160913222323_1.jpg
He took it well.

20160913222332_1.jpg
This is regarded as a big deal. I'm guessing it is due to the fact that a mere fledgling was able to figure out the schemes of an older senior vampire.

20160913222337_1.jpg
Since Mark is a good-natured madman, Mark does not rub it into Bertram's face.

20160913222401_1
The Malkavian's tendency to provide nicknames to other characters does indicate the true nature of these characters like LaCroix being the jester-prince.

20160913222406_1.jpg
An appropriate response from someone with loyalties to the Camarilla (or someone who is careful with their words).

20160913222412_1.jpg
Now for a biased perspective on the clans from Bertram. I pick the one with Brujah first.

20160913222417_1.jpg
This does sum up the negative aspects of Brujah though remember, BIASED perspective. Bertram has his own opinions on the clans asked about.

20160913222422_1.jpg
Here is the one on Gangrels.

20160913222430_1.jpg
Now Malkavians. The dark daughter of Janus intrigues us.

20160913222649_1.jpg
Politics in the vampire society is often messy and having a Malkavian in it makes it more messy. Just for fun, I make Mark pick 3.

20160913222654_1.jpg
It would be a pain to be friendly with one half of a split personality and needing to avoid the other half who bears severe hatred towards you. I pick 1 here.

20160913222657_1.jpg
Malkavians are weird like that.

20160913222700_1
Interesting... Picking 1 continues this conversation so 1 is picked.

20160913222707_1.jpg
A reasonable response.

20160913222718_1.jpg
Now Nosferatu, Bertram's own clan.

20160913222722_1.jpg
So remember: Every time the reader goes anywhere at night, the Nosferatu will be watching.

20160913222738_1
I pick 1.

20160913222746_1.jpg
To keep the conversation on clans going, I pick 2.

20160913222756_1.jpg
Now Toreador. Since Toreadors are the polar opposites of Nosferatu (primarily in terms of physical appearance), there is a definite dislike of Toreadors on Bertram's part.

20160913222808_1.jpg
Now a piece on the Tremere, the mages. The lore surrounding the Tremere in the source material is rather interesting to read so I do suggest the reader do some basic reading (probably via wikis) to get a basic idea on the lore.

20160913223217_1.jpg
Finally, the Ventrue. From here, I now pick 2 to find out more about the sects.

20160913223225_1.jpgI go with 1.

20160913223229_1.jpg
This is an opinion on the LA Anarchs. Others exist and it's up to the player to dig up more.

20160913223235_1
Picking 1 in the previous conversation options, Bertram gives his own opinion on Nines.

20160913223248_1.jpg
Now an opinion on the Camarilla.

20160913223258_1.jpg
A mention and brief explanation on Caitiffs. I pick 1 here.

20160913223304_1.jpg
Now Bertram mentions bloodlines and a certain Caine... Was he not the one whom the paintings depicted?

20160913223317_1.jpg
Gehenna... This is an important event to remember for anyone looking into Classic World of Darkness (CWoD) with vampires in mind.

20160913223327_1.jpg
The Final Nights. Keep that in mind.

20160913223333_1.jpg
This sufficiently sums up Caine. Still, there is more to Caine than this.

20160913223343_1.jpg
Hunters exist in CWoD. Real hunters can be dangerous as someone like Bertram is more than willing to advise caution around them.
20160913223530_1.jpg
Now, Bertram's opinions on the Sabbat.
20160913223634_1.jpgHere is Bertram's opinion on the recent serial killings as stated before.
This ends this instalment of my look at Vampire the Masquerade - Bloodlines. Hopefully, Bertram's exposition sheds more light on the lore and background of this game's world for the reader.
Next time, we go to Downtown LA and perform a few sidequests before reporting to the jester prince.

No comments:

Post a Comment