I bid the reader welcome to the next instalment to this look into Vampire The Masquerade: Bloodlines. If the reader is new, I bid thee welcome to this little blog of mine. Let's get started here: In the previous instalment, Mark Flavian went through a tutorial section to get a gun, a baseball bat, a tire iron, a lockpick and some experience points before going to Santa Monica.
Here
is a loading screen. Take note of the mention of werewolves.
Looking at the piece of paper on the desk, Mark discerns
that it is a note from Mercurio that informs him of the password to his new PC
and of some extra cash in the desk drawer.
There is also this mysterious note by one M. Strauss. Seems important enough to be resolved later.
Here is that money that Mercurio mentioned. One fun feature
I do like here is the item descriptions. Some of them are filled with the right
amount of snarky humour to balance out the grim nature of the world around the
player.
Sunrise
works! Mark has e-mail access. A tip to new players; check your e-mail
regularly. Some e-mails provide quests while others are interesting to read.
Others are just amusing spam to read.
I deleted two e-mails here and left the more relevant ones
on screen.
Don’t
forget to check this fridge for some blood packs. These can be life-savers and
can save players time and cash if they are in need of some spare blood. There are different kinds of blood packs available.
The
Inspection feat usually highlights obtainable items with an effect similar to
the one in the picture. As a Malkavian though, the effect differs and appears
more often due to the Malkavian insight.
Don’t
forget to read this newspaper. This is the first link to a long quest-line.
Apologies if the dated image seems too graphic.
This
bum always approaches the player whenever they first emerge (at least in my
Unofficial Patch runs). He usually provides another opportunity to raise your
Humanity stat by giving him some spare change or can be used as a quick meal.
We
emerge from the alleyway into Santa Monica proper.
That
does not look good. Plus according to Mercurio’s e-mail, that happens to be his
place. Since Mercurio is part of the story, the player can presume that the
heavily injured man is Mercurio.
This
is Santa Monica proper. I am not sure if the Unofficial Patch affects the wires
of those electric posts as I have read that being a Malkavian causes them to
see things.
Below Mark’s Haven in the same building is Trip’s Pawnshop.
Like the name suggests, this is a pawnshop where the player can purchase or
sell items obtained in the world.
This
is Trip. There is a reason for this name.
For Plus Patch players, I suggest picking the fourth option.
It opens a new side-quest that has a decent reward for completing it.
This is the interface for buying or selling items. It is simple and does its job for the most part.
This man always starts a conversation with your player
character whenever you pass him by.
That’s a very dangerous question for Kine to ask but Mark
will indulge the happy man.
This is Knox. He’s quite enthusiastic about things but like
all things in this game, there is more than meets the eye. He is also a ghoul,
a human who has taken enough vampire blood to enhance their bodies like
providing enhanced strength, enhanced reflexes and regeneration. The vampire
blood also has the added bonus, for the vampire at least, of being addictive so a vampire’s ghoul will
always be loyal to the vampire who gave blood to them.
Knox
can be found standing under the clinic that lies across the pawnshop.
This
lady will always stop the player character from going on back from the front
door. Mark could use his Dementation or use the cost-effective Persuasion
option. The choice is rather straightforward.
This girl is Heather Poe. She was in a car accident and is dying from all of her
injuries. The player can find out about all this from a computer in the clinic
This is the only doctor in the clinic. He is currently
handling a man who had been shot in the head. Unlike Doc Mitchell from
Goodsprings, it is rather obvious that there is nothing he can do about it.
This
is one of the fun things about being a Malkavian: Few can understand what you
are saying which affects conversations in-game. It’s these many things that
make the game more enjoyable.
Remember what I said about vampire blood? In this situation,
the player can save Heather by giving her blood at the risk of turning her into
a ghoul. On the other hand, she could die without the blood. Due to repeated
runs through this game, I know what the best option is.
Turn
her into a ghoul, of course! Seriously though, saving her life can net some
additional benefits for the player later on and I have a soft spot for dear
Heather.
Throughout the game, the player can find skill-books like
this that can boost stats and feats. The Plus version of the Unofficial Patch
removes them from shops to balance the game and honestly, I do not have a lot of
issues with that.
This
door has a name-plate on it and according to the computer records in the
previous room, the only doctor that works at night here is one Malcolm St.
Martin. I wonder…
Getting past a locked door with Bloodbuff, the player will
notice these morphine bottles. These bottles will be important for later. Note
that the player can find the keys to this room somewhere in the building.
Seems that Martin has a little secret. The first three e-mails are from a female medical student who is having a relationship with Doc Martin here. The fourth e-mail is from the Doc’s wife.
For not helping Heather, Mark will pay the cheating doctor a visit.
I like this bit because it teaches the player that exploration can be rewarded, usually with money.
Downstairs from the clinic is the Blood Bank. The person running the counter is this guy named Vandal. He’s a creep.
See what I mean? He gets worse. Vandal is the player’s main source of purchasable blood packs so speak to him whenever the player character needs a quick fix of blood.
Outside Mercurio’s apartment is this man. He is rich and alone so the player can ask him for money through persuasion or intimidation. I reloaded this bit and levelled up my persuasion so I got some cash and his watch (but took a hit to my Humanity score for mugging the guy).
At the gallery directly across from Mercurio’s place, there is this grill fence that can be pulled off. Stronger clans like the Brujah can break them by default while weaker clans will need Bloodbuff. There is a reason for this being here.
This
is Mercurio’s place according to the e-mail. It looks a lot better than Mark’s
Haven but at least Mark’s place has a bed.
Meet
the man on the couch, Mercurio! One thing to add, I like how the Malkavian
character refers to him as Mercury, the fleet footed messenger god of the Roman
gods. There are a lot of allusions made by the Malkavian’s tendency to give
nicknames to everyone they speak to.
The boom-boom (or rather the Astrolite) is Mark’s next
objective. Seems that LaCroix needs the explosives for something but Mercurio
was attacked by the thugs holding onto said explosives.
Here,
Mercurio outlines the various methods available to the player. A quick tip:
pick the second option here (or the option that allows the player character to
offer assistance to Mercurio.
Here is why I mentioned the morphine bottles. While
Mercurio is a ghoul who can regenerate from his injuries, the pain is still
present. Since I am playing as a kind-hearted madman, I give him the morphine.
Here
Mercurio begs the player to not tell his superiors about his failure. Players
should consider his plea.
This
is a walker of the night. The player character can pay them to accompany them
to isolated places which allows the player character to… suck their blood.
Blackmail is so rewarding for vampires, in fiction and real-life!
From
Main Street, the player can enter this garage to access the beach and the other
street. Access to the 2nd Street also includes the alleys behind the
clinic.
Have
a listen to this conversation. Seems the second cop has seen something that
should have remained masked.
This character always approaches the player whenever they reach the beach.
Take
note of what she says, especially those who have played the game before.
The Dark Father? I wonder why he seeks to get behind this
person?
A
chase? Top of the city? Hmm…
This is Rosa. She is a thin-blood (I will explain this
later or let a character explain this) who was embraced by a Malkavian Sire. As
a result of this, she gets visions and further insight into the future without
being a babbling madman like Mark.
This
pawn would not happen to be someone I know, would it?
I recommend players to pay her the twenty dollars that the
player character offers to give her. Rosa provides a lot of foreshadowing and
as a veteran player, it is always fun to connect what she is saying to future
events.
What will happen in the next few nights? I wonder…
Who can Mark trust? The man on the couch and the lone wolf,
eh…
Who are Mark’s foes?
Who has a job for Mark?
Don’t
open it. A phrase that has plagued many discussions of this game.
And I did buy the game! Incidentally, I forgot to screen-cap
one of the conversation options but the answer for that one is not satisfying
so no loss.
This
can be found on the beach by the water-line under the wooden pillars of the
pier. There is a reason for this.
By
this building on the pier is this pack of Bubble Bum. Again, there is a reason
for this.
This
is the corpse from the newspaper. Looking at it updates the quest in the
journal which notes that no human could inflict such wounds.
Since Mark is getting hungry, I let him feed off this
officer. Mark did not drain him dry.
This
is Julius, another thin-blood. He is important for later.
That is an odd question to ask.
This
is Cooper, another thin-blood. He thinks it is possible to be cured of
vampirism so he asks the player character about it. The player has the option
of conning him with the items I have been pointing out so far like the stake,
the gum and the blood packs. This nets the player money and several hits to
their Humanity score along with a Masquerade violation if the player tells him
that the President is the head vampire. It is morbidly hilarious to do.
Like I said before, I’m role-playing a kind-hearted madman
so I tell him the truth and remind him that while there is no turning back from
being a vampire, it is possible to survive with such a condition. Or its
equivalent in Malkavian tongue. Did I mention how much I like Malkavians?
This
is E, the guy Rosa pointed out. He does have a job for Mark: Find out what
happened to his thin-blood Sire and ex-girlfriend, Lily and find out what is a
thin-blood.
From the beach, the only other place to see is the 2nd
Street since we have already seen most of what lies in Main Street. I probably
should mention how to navigate this town later on.
This
is 2nd Street. Note the place on the left. It will be important for
later. Take note of the place on the right named Foxy Boxes.
Earlier, E mentioned meeting Lily in a diner. I guess this
is the diner.
Upon
entering the diner, the player will notice this man to their left. I’m sure he
is not going to be important… Even Auspex says…
The player can trick the cashier to think that they are the
health inspector so that she gives you the usual bribe. A Nosferatu player that
speaks to her will get a hilarious sequence instead.
Speaking
to her again, the cashier does recall meeting Lily who the former was kind to.
This is a photo of Lily so that Mark knows how she looks
like.
A
bail bond for Rolf Toten… I wonder…
If the reader can recall, I mentioned deleting some e-mails.
One of these e-mails was an advert for Kilpatrick’s Bail Bonds and his
publicly available computer that contains records of people with bail bonds.
This is the place.
This
is Arthur Kilpatrick. He happens to be the key master but thankfully for this
dimension, I am not the gate keeper.
Asking
him about being a bail bondsman will lead to him mentioning his current bounty
hunter who went missing.
This
is another side-quest.
This
is the Krimeputer. The player will be using this for several quests.
The
records mention a car that a certain Rolf Toten owns. I wonder if it is in the
parking garage I was in before I got here…
As
for navigation, look for bus stop signs. They always have maps of the areas
that the player can roam around. Since I have played this game often, I know
most of these areas by heart.
Oh
here it is. Red car.
Inside the car is a tire iron and a diary. It is rather
obvious what should be taken to proceed with the quest.
The
diary is an interesting read and provides a vital clue to Lily’s whereabouts.
Apparently she wants to rob the blood bank in Santa Monica.
Before
that, time to convince Trip to reveal his secret inventory!
Most
of the guns here are useless but it is good to have the option to buy guns.
We
could pick the lock ourselves or we could ask Vandal to let us in.
With
a decent Persuasion and the player’s own intuition to call Vandal’s bluff with
your own bluff, the door is unlocked.
Take
note of the Laundry room here.
This
is Phil. Phil knows things.
Like
the code to a freezer and of someone inside the freezer. A female person. Hmm…
The laundry room has a hole inside that leads to the morgue. More importantly, it offers an alternate way to the blood bank by allowing the player to unlock these doors from the side Mark is on.
Freezers
with a keypad? Let’s try that code…
The
plot thickens.
This person has the same shirt as Lily in the picture. Looks
like Mark has caught a break in his investigations. Let’s release her and see
what happens next!
Oh…
poor Phil. Then again, he is implied to be complicit in locking her up so I
guess this is karmic penance?
By
the way, I always chuckle whenever the camera pans to the player character in
this scene. Their eyes always go nuts here. I presume it is an animation bug
that could not be fixed before the game was released.
This
part visually showcases the danger of Frenzy: Total loss of control.
Verbal
confirmation! We have found her!
Now,
an explanation on thin-bloods.
There
is more to the thin-blood matter than this but I’ll let someone else explain it
later.
I’m
pretty sure that this part determines how this quest ends. Being the
kindhearted madman, Mark tells Lily that E wants to see her again.
Uh… Vandal, you need to fix your priorities. By the way,
there are many ways to resolve this situation here. My favourite one is the Malkavian’s way.
Laughter
is the best medicine for anything. Including anger.
Despite dealing with Vandal, Mark decides to help Vandal with
the loss of his prior blood doll. I picked this option because of a later quest
that allows me to use this quest as a solution through additions made by the
Plus Patch.
Now
the key master mentioned that his previous bounty hunter, Carson, went missing
and gave me the key to Carson’s place which is the same building as Mercurio’s.
She looks pretty, this Imalia. I wonder why this poster is
here.
In
the apartment is a silver ring and this skill-book. Get them.
This is Carson’s laptop. Also take note of the message below
Grumble Grumble.
So
that’s what the poster was for.
Wasn’t
there a tattoo parlor in front of Trip’s pawnshop?
I
was right. We will stop here for today and continue some other time.
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