As my previous post mentioned, I have played the two Knights of the Old Republic games which are arguably considered to be the best Star Wars games of all time (personally I consider them to be the best Star Wars games out there). Many people have played the first game and believe it to be the superior of the two. I... happen to belong to the other group.
Not that I did not love KOTOR 1. In fact, KOTOR 1 was the game that drew me into Star Wars more than any of the Original Trilogy movies ever did. The game played like a Star Wars film (from the Original Trilogy) and ended like a Star Wars film while giving me an adventure unlike any I had played when I was still in elementary school. Despite my love for KOTOR 1, it was the sequel that holds a special place in my heart. The sequel known as Star Wars: Knights of the Old Republic 2 - The Sith Lords by Obsidian.
Links to purchase:
https://upload.wikimedia.org/wikipedia/en/9/9b/KOTOR_II.jpg |
KOTOR 2 has the often-unfortunate position of being a follow-up to something amazing. Such positions have negatively impacted many games like Deus Ex: Invisible War (compared to Deus Ex 1), Thief: Deadly Shadows (after Thief 2: The Metal Age), Saints Row the Third (after Saints Row 2), Fallout 4 (when compared to New Vegas but deservedly in this particular case), Dragon Age 2 (after Dragon Age Origins) and many more that could be listed here. For me, this game is among the rare games that matches, if not surpasses, the stellar predecessor in many ways. I am aware that there are people who irrationally dislike the game and if the reader is among these people, the reader may close my page now since I will probably discuss matters that the aforementioned reader will fundamentally disagree with. I am also discussing this game with the Restored Content mod in mind as the game had an infamous development cycle that involved a publisher forced the developers to release the game far too early, leaving it riddled with bugs, hanging plot threads and a lack of closure in its ending.
KOTOR 2 is the sequel to KOTOR 1 which takes place 5 years after KOTOR 1. The galaxy is attempting to recover from the Jedi Civil War that took place but recovery is slow due to the damage caused. The Sith however have begun to emerge from the shadows once more improved and this time, the Jedi have gone into hiding due to the damage sustained to their Order. The player takes control of the Jedi Exile, a former Jedi who was exiled from the Order and was cut off from the Force. Events lead the player on a mission to stop the Sith threat before the recovering galaxy is torn up once more by war. I will be primarily referring to the Exile as female since her canonical gender is established to be female.
Warning, there will be spoilers from now on so I will leave a SPOILER WARNING here. If the reader has not finished playing KOTOR 2, everything I say from now on will not make sense to someone who has not finished the game.
Holey person eats codes to get over 9000 as side quacks all become hypnotized save for one who is a part of three but not really while all the other codes everywhere experience the subtitle of the game that the Nameless One stars in whereby holey person must repair the leaky ship before the oil spills into the black sea and at the same time, must find out where the army of three came from. See?
Warning, there will be spoilers from now on so I will leave a SPOILER WARNING here. If the reader has not finished playing KOTOR 2, everything I say from now on will not make sense to someone who has not finished the game.
Holey person eats codes to get over 9000 as side quacks all become hypnotized save for one who is a part of three but not really while all the other codes everywhere experience the subtitle of the game that the Nameless One stars in whereby holey person must repair the leaky ship before the oil spills into the black sea and at the same time, must find out where the army of three came from. See?
Go finish KOTOR 2 (or watch a Let’s Play).Use Ctrl+F and "End of Spoilers" to skip ahead to the end.
http://vignette3.wikia.nocookie.net/starwars/images/9/99/JediExileHanddrawn.JPG/revision/latest?cb=20091003183103 |
What I like about the game is how it is a deconstruction of Star Wars as a whole as it explores the reality of attempting to apply a black and white morality onto real life while addressing the flaws in the beliefs and mannerisms of Dark and Light side users of the Force. It also explores the far-reaching consequences of actions, the dangers of blind adherence to morality, the characters hidden beneath stereotypes and the ever-present reality of grey morality where nothing is truly simple. Where KOTOR 1 felt like a homage to the Star Wars films, KOTOR 2 felt like an analysis of the films that addressed and deconstructed the films and its lore. The game recognizes that the films had a rather childish approach to morality and consequence which leads to a good part of the writing and narrative exploring the problems of such an approach.
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One particular moment in the game showcases this issue when a beggar approaches the player and asks for money. The basic options are to help the beggar immediately or to intimidate the beggar to back off. Both decisions in KOTOR 1 would merely result in an alignment shift. KOTOR 2 goes a step further however as the character, Kreia, addresses the player character afterwards pointing out that the player character's chosen action had a negative impact on the beggar. Simply giving money away had only drawn attention to the beggar leading him to be mugged by another beggar who had witnessed the former's sudden and unjustified windfall whereas forceful intimidation had driven the beggar to attack another person for money out of desperation, each action leaving someone to suffer. Both actions, being extremes in the morality of Star Wars, only served to provide benefit briefly and detriment in the long run which I recall made me start to consider all my actions and their far-reaching consequences in-game. While this particular moment may seem heavy-handed in forcing an opinion about the inherent flaws of black-and-white morality, it does work, at least for me, in portraying the presence of consequence in the long term.
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Another part of the game I recall is the response that the majority of the people have towards the Jedi and the Sith which was not positive or ambivalent at best. The regular people of the galaxy do not care for the Jedi or the Sith being on Light or Dark sides of the Force, all they care about was the aftermath of the conflict between the two groups and the damage both sides inflicted on the galaxy. Some characters in game even spout distaste for the Jedi as a result of the damage done due to the seemingly similar sides that wield the same kind of power (to the ordinary folk) waging war and some of these people are not even Sith. Even though Revan saved the Republic by defeating the Sith (or crippled the Republic by retaking his Sith Empire), it did not mean that the galaxy will instantly recover from such a large conflict and it does not mean that all the resentment in the common folk suffering due to the war would vanish immediately. Instead, the Exile will have to live with the consequences of such a war even if it means not being able to talk to people due to being identified as a Jedi. The use of these long term consequences in the game always stuck with me whenever I think of KOTOR 2.
Another aspect of the game that I enjoyed was the depth to the characters and the subversion of character stereotypes, the companion characters to be precise.
In KOTOR 2, the player character is joined by a variety of party members that seem to follow some form of stereotype at first impression. While some keep to their stereotypes, the rest break away from these norms as the player character builds up influence with them. Take for instance, Atton Rand. Initially introduced as the blaster-wielding scoundrel with a heart of gold, the game begins to reveal that he has some darker secrets he hides from the player character while having skills that a normal scoundrel would not have. It is eventually revealed that Atton was an assassin specialized in killing Jedi who worked for Revan during the Mandalorian wars and has a rather large body count as a result of his understanding of killing Jedi. While this appears to label him as an irredeemable character, he also points out that his loyalty to Revan was not out of malice but out of genuine respect for a man who was trying to save the Republic while the Jedi blatantly ignored the immediate threat due to their unnecessary wariness of perceived dangers. This loyalty coupled with growing resentment towards the inactive Jedi turns Atton into a willing killer of Jedi who took pleasure in killing Jedi until another Jedi revealed his own Force potential. After killing her (either out of love or fear depending on the player's views), he crafts the image of a scoundrel around himself to hide his past but through the player's own interactions and explorations, the Exile can coax the truth out of Atton and eventually train him to master the Force for their mutual benefit.
Another character I distinctly recall is the Handmaiden, or Brianna (who only joins the party if the Exile is male). The youngest of six Echani (a race of humanoid aliens - look them up on Wookiepedia), Brianna gives of the impression of a basic disciplined monk that can teach new techniques. Prior to these practice sessions to learn new tricks, the other Handmaidens in conversations often abuse, insult and put down Brianna for being their half-sister unlike the rest of them since Brianna's mother was not their mother which makes her different from them (though not physically in game ironically). Undergoing practice sessions with Brianna in game however begins to highlight more to the character as she reveals her naivete when dealing with the Force and moral quandaries due to learning from the biggest hypocrite in Star Wars related media, Atris (who represents the absolute worst of the Jedi). The player then gets to argue such quandaries and issues which allows her to learn from another who has experienced life in the galaxy. She winds up escaping her monk-like stereotype and with her attraction to a male Exile, more of her character unfolds to the player such as her training 'procedures' simply being an excuse to seduce the Exile who is in his underwear like her implying some form of perverseness that is rather amusing when revealed. Eventually, she reveals her willingness to learn the Force like her birth mother and via a loophole in her vows to Atris, Brianna can become a Jedi who surpasses her abusive sisters through experience and improved skills.
There are other characters that I could go on about but the one I do want to talk about as indicated by the picture is the one with the most divisive opinions surrounding her: Kreia. This character, as mentioned before, is a person who opposes the basic black-and-white morality of Star Wars to a fundamental level; often she would disapprove of decisions and dialogue that veers towards one extreme or the other. Often there are moments where she would criticize choices made by the player but contrary to certain opinions on Kreia, she does approve of certain views. If the player character makes choices or say things that tend to be manipulative, open-minded or grey in intent, she gains approval. Pragmatic choices and views are her preferred options as they can often benefit the individual using them and allows an element of choice in the benefit or detriment inflicted on others. Such an approach fundamentally opposes the traditional actions of the Jedi and Sith which is part of what she teaches the player character somewhat forcefully at times. This is primarily due to her own views on the Force that there were no fundamental differences between the Light or Dark side of the Force; that both are ultimately sides to the same coin but with differing views. The suffering they inflict on the galaxy through their wars and conflicts are ultimately the will of the Force which should be separate from life to ensure freedom from its will.
Another aspect of the game that I enjoyed was the depth to the characters and the subversion of character stereotypes, the companion characters to be precise.
http://vignette2.wikia.nocookie.net/starwars/images/c/c2/Attonrender.jpg/revision/latest?cb=20091106060955 |
http://vignette2.wikia.nocookie.net/starwars/images/9/97/Handmaidenpromo.jpg/revision/latest?cb=20070203042715 |
http://vignette2.wikia.nocookie.net/starwars/images/7/72/Kreia.jpg/revision/latest?cb=20050824143116 |
The flaw of her views however is her own negative bias towards the Force as a result of her experiences which colors her teachings and beliefs. This bias is a result of betrayals and torments suffered by Kreia when she was cast out of the Jedi Order due to her own students falling to the Dark side during the Mandalorian Wars as a result of her unorthodox teachings and as Darth Traya, she was cast out of the Sith for not being brutal as a traditional Sith Lord. These betrayals and failings have skewed her views on the Force as a whole which while advocating a grey approach to most matters, left her bitter and full of spite to others that oppose her views. The Exile however acts as validation of her views as the game reveals that the Exile is a living Wound in the Force and exists without the Force (your own abilities are a result of drawing the Force from your Force sensitive companions via unseen Force bonds that influence them (why else would a pacifist suddenly obey your commands to kill so easily) and your growing mastery is a result of the deaths caused which you feed upon unknowingly (which justifies how the player character levels up using experience points via kills)). Thus, she attempts to teach you her views and while she fails at destroying the Force, your victory over her by the end of the game allows her to shape the new Jedi Order as the Force sensitive companions you train will follow the teachings that the Exile derived from Kreia until the new Order became complacent, turning the Jedi Order of the prequel films (at least before KOTOR was rendered non-canon by Disney).
Another thing to note that Kreia, or rather Darth Traya, is also known as the Lord of Betrayal as fitting of her title, she is a master of deceit and manipulation. One could argue that all of her statements bear some form of deceit in each of them to skew the perceptions of the Exile and the player (plus there was the issue that she was Chris Avellone's mouth piece on his own criticisms of Star Wars according to what I have read on the matter). Despite this fact, some of Kreia's criticisms and views on the morality used by the Jedi and Sith along with the expectations of the two sides bear some form of justifiable validity to them and for me personally, opened my eyes to how childish the notions of morality that existed in Star Wars was compared to other works. Kreia challenged the norms, beliefs and lore of the Star Wars universe and whether she was right is up to the person perceiving it. For me, she was mostly right and somewhat wrong at the same time. At the very least, Kreia provides an alternate perspective to the various aspects and notions in Star Wars lore which is why I enjoyed her character even if she criticised my latest decision whenever I was role-playing a naïve goody two-shoes. It should be noted that Kreia lies a lot though as many of her statements have elements of truths and lies to them.
http://vignette1.wikia.nocookie.net/starwars/images/b/b7/TrayusCore.jpg/revision/latest?cb=20120621170944 |
http://vignette1.wikia.nocookie.net/starwars/images/8/8c/Kreia_Trayus_Hoodless.jpg/revision/latest?cb=20091106171817 |
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Based on dialogue and bits of exposition, it is revealed that the small number of Jedi in KOTOR 2 when compared to KOTOR 1 is the result of Darth Nihlus's hunger. As it transpires, Atris had decided to lay a trap to draw out the Sith that survived the Jedi Civil War by summoning the remaining Jedi not purged by the SIth Triumvirate to a conclave on the planet, Katarr. Her plan had succeeded, a Sith Lord was lured out. Unfortunately for the Jedi and the planet, the Sith Lord that was lured out was none other than Darth Nihlus. Nihlus then spoke. What followed after was the death of an entire planet save for one person; Visas Marr, future companion of the Exile. Aside from her, every living being (sentient or non-sentient) on Katarr was dead; all devoured by the Lord of Hunger. Darth Nihlus single-handedly killed a planet with the Force and the lore implies that Katarr was not the first world he has devoured.
The only downside to this immensely powerful Sith Lord was the actual encounter between Nihlus and the Exile. The actual fight was nothing special as Nihlus winds up being a simple though somewhat challenging encounter but thankfully, there is a valid reason for this. The game establishes that for all of Nihlus's power, he is being devoured by his own unquenchable hunger even as he kills all around him. Even after destroying worlds, his hunger cannot be sated and in time, he will die as a result of his hunger though in that period of time, he would have brought untold amounts of death and destruction with him as he seeks more lives to quench his hunger. By the time the Exile encounters Nihlus, he has not quenched his hunger for a long time and had been tricked by the manipulations of Darth Traya into attacking a planet that bears only a single Jedi rather than an enclave which he was led to believe. When Nihlus and the Exile meets, the player can even goad Nihlus into devouring the Exile. This may sound like a bad idea on paper but the game, at that point, establishes that the Exile is also a living wound in the Force but did not become like Nihlus due to cutting herself from the Force. As a result of attempting to feed off a fellow wound in the Force, Nihlus was left severely weakened and unable to put up a better fight against the Exile, Visas and Mandalore the Preserver. For a better look at Nihlus's strength, there is a video of a cutscene cut from the final release due to time constraints that have been added back into the game via certain mods.
Ultimately, each villain lives up to their title and have abilities fitting of the title they use. While the actual fights in-game are nothing spectacular, there is a strength in the writing building up these antagonists that makes these villains feel even more powerful in their backgrounds than they are in-game. Obsidian's strength here is their writing and as a result of it, I have a high regard for the Sith Lords of KOTOR 2 than Darth Malak of KOTOR 1 (who was a bone-headed fool of a Sith even if he was a powerful duelist).
https://upload.wikimedia.org/wikipedia/en/0/0f/Knights_of_the_Old_Republic_II_combat.png |
[Note: This paragraph here is not meant to convey any more points on why I love KOTOR 2 but to recommend some mods that I have used for my own KOTOR 2 playthrough that have worked out rather well. The first of these I have previously mentioned is the Sith Lords Restored Content Mod (TSLRCM) which adds in items, activities, quests and cut content that could not be included into the final game due to the aforementioned development hell. The links for the mod are as follows: http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm + https://steamcommunity.com/sharedfiles/filedetails/?id=485537937 + http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/with full credits and respect to the dedicated group who has spent so much time and effort to restore the content that Obsidian wanted to include in the final version. One should not play KOTOR 2 without this mod. Another mod that is included with the TSLRCM is the M4-78 planet mod which restores a planet cut from the final game with its own quests and back-stories to explore. A third that I have used recently is the Extended Enclave mod which adds more scenes to the pivotal moment in the restored Jedi Enclave. I recommend using these mods for the complete KOTOR 2 experience.]
End of Spoilers
Now that I have said my piece, I will state that KOTOR 2 should be tried out by any Star Wars fans or those merely interested in the lore but not the films. KOTOR 2 may not be the Star Wars adaptation that some expect but it is a gem in its own rights (for an adaptation of the Star Wars film elements, KOTOR 1 has that covered). The strength of the writing, the deconstructions, the subversions of character stereotypes along with the exploration of themes and consequences makes KOTOR 2 one of my favourite games of all time. The reader can disagree with me and even leave comments on why but like all opinions, it is subjective.
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