Tuesday, May 10, 2016

A Look at Pillars of Eternity: Part 3

And the adventures of Crariewan continues, after a long interval.

Recalling the unexplored area and the hunter's story about his deceased's friends, Crariewan sets off for the cave.

The hunter is gone from his camp but we press on.

More wolves though with three people, the wolves are nothing to fear.

Now to camp at last and this time, the buffs will be used.

A Xaurip camp with Xaurips present. Since they are hostile, Crariewan and co. must respond in kind.

A nice detail I may not have showcased clearer is the bestiary. Whenever a monster is killed (not a humanoid), experience is gained. This experience is a reward for filling out the bestiary. So comparing this Xaurip page with information from that one Xaurip I killed in the ruins...

...To the information I gained from killing the Xaurips in the camp, there is a notable change. The experience does cap which makes fighting and grinding monsters an unsuitable method to gain experience.

Here's the cave. Well, the hunter said something about something inside... I wonder what was it again...

BEAR!!! Well that was my initial reaction in my first playthrough where I was here alone.

Aside from the chest and that plant, there is the same purple glow on the corpse like the glow on that particular ornament on the tree.

Looks like there is a lost spirit here. Any decent RPG player will know to interact further for a quest.

Apparently, this hunter's friend was lying about what happened in the cave. Foul play is afoot and Crariewan will get to the bottom of it.

Since the hunter was not at his camp, Crariewan returned to Gilded Vale. From there, she went to the only other house she had not investigated before thus discovering the hunter in the company of a woman.

There are a lot of dialogue options to adjust tone though none that shapes personality.

The third option in this conversation tree does shape personality.

Now here is the dilemma. The hunter, Nonton, murdered his friend by injuring him in the cave, leaving him to the bear. The woman, Ingroed, wife of Nonton's friend, however tells a new side to the story; that of a horribly abusive spouse (Nonton's friend) and an acquaintance turned lover (Nonton) who took a chance to be rid of such a person. The options are to allow them to leave with their money(believing their story and giving them a chance to start over), accepting the bribe for your silence, deciding to turn them over to the magistrate or killing Nonton to avenge his companion (but also turning Ingroed hostile). So the player will either have to believe their story or follow the law.

Since Eothas is both a benevolent and honest god, Crariewan was in a pickle. But since I remember the reward for being benevolent, I was able to make a decision. A magic ring and a boost in reputation in the town.

The journal reflects the decision made for most quests which should be the norm for most RPGs with journals.

Well there are these ruins in the village so for adventure, Crariewan enters (and for me, experience).

Aside from the comments of the party members, there seems to be an additional object of interest here, namely Wirtan.

Another must-have for most RPGs, companion interaction with the situation. Since Eder is an Eothasian (a worshipper of Eothas), he has several spoken lines regarding the ruins of this Eothas temple.

Since this is my first time playing a cleric (and a cleric of Eothas to boot), I will probably pick any dialogue that references Crariewan's background as an atheist cleric. Yes, I chose such a background for fun.


And so we have a new quest. Discover the resting place of the temple's priests and bring their bones to Wirtan. Sounds simple enough.

Ahead are some wisps but with scouting mode, Crariewan was able to notice a secret cache highlighted by the mouse in this screenshot.

This ought to be useful.

And the wisps spot the party. No worries though. Nothing could possibly go wrong...

And due to poor micro-management, Crariewan was knocked out. Once a party member's stamina is drained, the individual falls unconscious as indicated by Crariewan's red portrait. Since her health (represented by the green bar next to the portrait) is still high, she is still alive but is out of the fight. I do have issues with being unable to wake an unconscious party member with simpler abilities but it is probably for balancing. But there goes the no unconscious party members achievement.


Here are a bunch of Ivory Spider(lings). I have an idea.

Barbecued spiders! Though I do wish that the spell was not that situational. 

After all those spiders, here's the amount of info I obtained regarding spiders. I apologise to arachnophobes for the image.

A vision on the activities of the temple when it was still active and not an abandoned ruin.

Scouting mode again. Remember to use it often.

Well there is more to the dungeon and I have explored a bit. I guess I'll-

-head back to the inn. There is a reason for this which is to use the stat-boosting rooms. These rooms cost more than an average room but allow for stats and skills to be enhanced. This is particularly useful in sequences requiring skill-checks (especially with low stats).

The boost I picked for Crariewan can be seen here.

I forgot to mention that the player may rearrange the party to suit their classes. Since Eder is a Fighter, he will go to the front. Crariewan can take some hits so she goes to the middle. Aloth is a Wizard with low Stamina so he stays in the back.

Some additional lore on the seas of Eora.

Seems being a sea-man is a horrible idea in Eora. 

A trapped container. Thank goodness for Scouting Mode.

This is what happens if the Mechanics skill is too low. The game does allow the player to choose who will activate the trap so the best option is to use the main tank. Eder...

Despite almost killing Eder with the trap, the amulet may be useful.


Another vision of the temple but it mentions bells.

The bells must be important if the journals mention them too. I wonder where could they be?

Found them! 

This is a puzzle. Based on dialogue spoken by the spirits and the journal, the player must deduce the order to ring the bells to open the sealed door. This will require logical deductions, careful thinking and calculated guesses.

Or make random decisions (while recalling the journal's lines) to open the way like I did.

Door's open! Crariewan and co. proceeds downwards!

The next stage of the quest commences and the party gets experience points for getting here.

Shadows are quite annoying to fight since they can teleport in battle (and usually teleport to the squishy mage).

Due to injuries sustained, the party has to rest while getting the Damage Reduction bonus.

Scouting mode again!

Another ring of protection. This ought to be useful.

As the reader can tell, there is a lot to explore...

Like the room beyond this door. What could possibly go wrong?

A shadow... Crariewan can take it down herself!

Oh... This is not good. Full disclosure, the party died here once due to Aloth being the first one killed by teleporting Shadows.

After that grueling battle, the party finds two trapped containers with Scouting Mode.

Again, the container here cannot be disarmed. So I send Eder to open the chest alone.

Ouch... The price inside better be good.

...I guess that's okay? It could be worse.

Flavor text to flesh out the place.

Something here. A valve? I guess water needs to be drained but first...

The party camps since Aloth got injured from that battle. With full health and Stamina, nothing can hurt again!

...Or not... To be honest, this battle did not go badly since the Shadows all teleported to Eder.

Interesting... There seems to be a key in the baths. I wonder if that is linked to the valve the party turned.

I guess the party will have to ask these oozes nicely for the key or beat the key out of them...

Here's that key!

And there is the one door the party had not opened yet.

After an encounter with a few shadows, the route seems straightforward. Nothing could go-

-wrong? We can take a bunch of oozes without breaking a sweat. Nothing could go-

Oops... This is embarrassing... At least I was not playing Path of the Damned, now that would be more frustrating.

Time to get serious. Now this time this should go a lot better.

See?

Here's the sanctum mentioned by the note and looks like there is a lost soul here too.

Here's some decent loot. A unique flail that someone else in the party may find useful.

After looting, Crariewan goes to interact with the soul.

The soul has its own story to tell.

Seems that Wirtan did not telling Crariewan the whole story of his involvement here. Apparently, he told the priests to hide in this room but never returned for them. Since she is a cleric of Eothas even if she is an atheist, she will console the lost soul with prayers of Eothas.

The remains are gathered and the party proceeds onward.

Into a den of skuldr. Their king packs a punch, knocking Crariewan out and forcing me to reload three times due to total party deaths.

As a reward for defeating the skuldrs, the party obtains this stat-boosting helmet. This will be useful especially with skill-checks.

Crariewan looking rather knightly with that helm.

Turns out the skuldr room leads to a hidden room in the temple. A lot of candles prepped for a party that never started.

Interacting with the candles prompts this conversation with the party as Eder recalls his childhood and his time in the temple when it was still active.

This does flesh out his character more and the way it is presented here feels appropriate rather than forced in.

Since Crariewan is an Eothosian cleric, she will pray. Since Eothas in-universe is presumed dead due to the death of his self-proclaimed mortal avatar Waidwen, there does not seem to be an answer.

Wirtan finally explains what truly happened here. He worked for Lord Raedric and was ordered to get rid of the priests of Eothas from the temple. Raedric, when the Hollowborn plague started to become significant, converted the entire village forcefully to worship Berath and condemned the worship of Eothas, who the people attribute the plague to as punishment for his presumed death. Wirtan claims that he sealed the priests in that chamber in order to make it seem that he got rid of them and claims that he was going to go back for them once the village stopped paying attention to the temple. Unfortunately, Raedric ordered for the temple to be sealed trapping the priests to a slow death. Only recently, Wirtan was able to return to the ruined temple. Confronted with this knowledge, Crariewan-

-goes to the inn to heal her injuries! Seriously though, I had the party ignore Wirtan and go to the inn first since their injuries were reducing stats I wanted to use for the skill-checks.

With injuries healed and skill-checks available, Crariewan goes back and confronts Wirtan.

Crariewan chooses to accept his claim and advises Wirtan to seek redemption for his actions by performing good deeds to atone.

Aside from the reward promised, the party gets an additional boost to reputation. Hopefully Wirtan does keep his word to atone for his actions.

The biography notes my actions here and now seems like a good time to stop. Next time, the party will attempt to solve more side-quests (like the one ignored from before) and may even meet a peculiar party member. Next time may be a while though...

Monday, May 2, 2016

Captain America: Civil War

Well, new Marvel movie out and I saw it recently so you know what that means. An opinion on:
https://upload.wikimedia.org/wikipedia/en/5/53/Captain_America_Civil_War_poster.jpg

Captain America: Civil War for those who need to validate the picture borrowed from Wikipedia. I will say that this is a pretty good film and while it does have some of the Marvel formula, it does its best and can earn a solid grade on its report card. Not an A+ but a solid B- at least.



What makes it:
https://www.geek.com/wp-content/uploads/2016/03/Captain-America-Civil-War-Spider-Man-Shield-Official.jpg

Spider-Man. This is probably the best Spider-Man action on the cinema screen to date. The action involving Spider-Man is a highlight to the film as we finally see a Spider-Man who fights like his comic book self, combining his super-strength, agility, web-swinging, wall crawling and heightened reflexes in a single combat style that confuses typical opponents. He still does the whole talking in battle like the comic version does which does distract opponents in the main fight he is in. Despite his young age, this particular Spider-Man is able to go toe to toe with his opponents (and even beat some of them) in the film as he utilizes his abilities and intellect to their fullest though he loses some fights due to his lack of experience against seasoned fighters and their tech (though not without putting them in a situation necessitating different tactics). The fact that this Peter actually made his own web-shooters like in the comics is also a nice touch I appreciated since it does remind the viewer that Peter is an intelligent person (though not wise if One More Day is to be considered). As Peter Parker, there is enough subtle emotion in the actor's voice that shows the pent-up regret in letting Uncle Ben die (again) though there was not enough scenes with Tom Holland for me to make a judgement call on Peter Parker. So I will approach the new Spider-Man film with more cautious optimism than I usually have with superhero films.

http://cdn.collider.com/wp-content/uploads/2016/01/captain-america-civil-war-concept-art.jpg
The actual conflict and the extent it is explored. In this film, the Civil War is due to the events of previous Marvel films and the recent mishap in this film that results in the implementation of oversight by the United Nations over the independent Avengers. Two factions form in the group with Tony Stark along with James Rhodes, Vision, Natasha Romanov and guest character T'Challa on one side supporting the oversight while Steve Rogers, Sam Wilson, Clint Barton, Wanda Maximoff, Scott Lang and guest character James Barnes on the other opposing the oversight....[I'll wait for the reader all to finish googling all those names].............................................................................................................................
Initially I came in with leanings towards Captain America's side on how too much oversight can be dangerous (and obtrusive in their line of work) but as Iron Man's side began to highlight the problems of having no oversight, I began to lean back and forth between the two sides as the film showcases the arguments put forth by both side. The fact that the film show the inability for a middle ground due to outcry against the Avengers makes the conflict justified and grounded. Both sides of the coins are shown with Tony's side being able to showcase the problems of Captain America's side but later on, the problems with Tony's side begin to appear (though not enough in my opinion to really convince people of Steve's position). The film does not lose itself in too many branching plot threads that go nowhere but instead, maintains focus on the main conflict even in the more lighthearted scenes which is appreciated since the tension between the two sides builds as the film goes on. Due to personal stakes and differing opinions, the tension builds up to a peak for the characters (with a few in particular continuing to build up even after the big fight ends). The tension created from the conflict eventually builds up to a point which has severe consequences for the Avengers when the tension finally reaches its peak at the film's climax which is rather intense and exciting to watch.
The action. The highlight of the film is the airport terminal battle that has appeared in the trailers which is probably where the viewer will get their money's worth. Black Panther and Spider-Man were highlights in terms of action with Black Panther being skilled enough to go up against the likes of Bucky and Steve with martial arts (and his vibranium-weave suit) while Spider-Man needs no explanation (since I already did so before). Even before the fight, Black Panther already leaves a strong impression with fast-paced combat that establishes Black Panther as a dangerous adversary against his adversaries. The action looks good for the most part without feeling too exaggerated and the characters do use their abilities creatively (with one being quite the pleasant surprise). 



SPOILER WARNING! THERE WILL BE SPOILERS! SCROLL PAST "SPOILER END" TO READ MORE


The impact of the story on the status quo. One thing I hate about comics is the fear that the executives have in changing the status quo whereby characters grow up, develop or change (for better or worse, depending on the circumstances). This is why I swore off Marvel and DC comics as a whole with One More Day (a piece of shit comic that should never have been made) and the New 52 reboot (which basically tried to be more 'dark' but with less depth). This film however does shake up the status quo of the Marvel Cinematic Universe on Earth whereby the Avengers are no longer a group anymore. The conflict, the hostilities and the emotions riled up throughout the film along with a certain revelation winds up breaking up the group. While the Avengers will inevitably reunite for Avengers: Infinity War, the reunion will probably be a tense one (as long as Joss Wheadon can resist using his usual style of writing with the characters). One thing I did not really like about Avengers: Age of Ultron was how easily the group got back together despite the hostilities they showed towards each other in the film, making it seem that the status quo was unbreakable. Now this film has come and it has finally shaken up the status quo of the Marvel Cinematic Universe. This, I feel, is a good way to break the formulaic approach Marvel has taken with its films which can already be observed since Age of Ultron (and several movies back) since it presents new premises and relationships future films will have to keep in mind.



"SPOILER END"





Another token romance. I have got to start keeping score of the number of token romances that Marvel films has. It's like every single main character in the film needs to have a romance that comes out of the blue (unless there is some tie-in comic I am not reading). In this film, the viewer is reminded that Peggy Carter has a niece (first seen in Captain America: The Winter Soldier) named Sharon Carter. Within the span of the film, the two start out as friendly acquaintances to being able to kiss each other while ignoring how quickly they have moved into such territories a short time after Peggy's funeral. At least it does set up a rather amusing gag and it does not overstay its welcome (unlike Kili and Tauriel from The Hobbit trilogy which I recall soured my opinion of the films immensely when the films attempt to set up this romance). Still, token romances should be avoided by future films lest these romances prove the existence of the Marvel film concept cheat sheet that their films appear to be using. A quote by Yahtzee of Zero Punctuation sums up the flaw of a token romance nicely: 
"The trademark sense of isolation is another point the game misses like a champ when you're given a spunky female sidekick. This is another peculiarly American habit that seems to always go unchallenged: why does a love interest subplot have to be shoehorned into everything? Imagine if there was some kind of parallel universe where every game and movie, regardless of genre, was required to incorporate at least one line dancing competition. We'd think they were all raving lunatics!"

The antagonist. Spoiler alert: Zemo is nothing like the Zemo of the comics. In fact,he could even be an entirely original character for the sake of the film. I actually do not know a lot about Zemo but from what I have read, he has a lot of significance. Here, he's simply someone who did not attend proper anger management classes and relies on a lot of contrived coincidences to move his plan forward. It was a shame since even though I did not read the comics, I am aware of Zemo's infamous reputation from the comics and his significance. In my opinion, it may have been better to make an original antagonist (indirectly based on some antagonist from the comics) since Zemo in Civil War is only Zemo in name. The background of this Zemo could apply to anyone else who fits in that role which I will not spoil here even if I spoiled his resemblance to the comic Zemo. While Zemo is not quite the intimidating villain like he appears to be in the comics, he is not horrible (like Iron Man 3's villains) because he does actual damage to the Marvel Cinematic Universe which may carry over into future films.


Summary:
While there are probably more elements to the film that could make or break it, I doubt I would be able to articulate all of them with my sleep-deprived mind. I am sure that more seasoned reviewers will be able to pick apart the flaws in this film or explain the good elements better. I will say that Civil War feels like what Age of Ultron should have been with better writing, better build-up to the fights and a better ending to change the status quo. The entertaining parts of a Marvel superhero is still there with its action, characters and lighthearted jokes but this time, there are instances of decent writing in the film and better decisions being made in production to result in a decent movie. Overall, I can give it a recommendation for having enough substance to warrant the ticket price. The fact that I am going to re-watch the film again soon does mean that the film is either doing something right or that I am a master of procrastination.




What makes it:
Spider-Man
The actual conflict and the extent it is explored
The action
The impact of the story on the status quo


What breaks it:
Another token romance
The antagonist


P.S: Is it just me or is Aunt May rather young in this film? The actual actress is apparently 50 years old and all but....
http://ia.media-imdb.com/images/M/MV5BMTUwMjA3OTc3N15BMl5BanBnXkFtZTcwNTA1MzY1Mw@@._V1_UY317_CR12,0,214,317_AL_.jpg
Yeah... I'll be waiting for the memes to flood in soon. At least it kinda makes sense in-universe since Peter Parker is still a teenager in high-school and all.

Saturday, April 9, 2016

A basic update

Well shit. I did not want to release non-content but this time I have to. Revision classes have started so I have to start sacrificing more of my free time to my books. That said, I will attempt to continue my look at Pillars of Eternity and make a part 3 as soon as possible.

I will also state what anime I will be looking at for this season namely Sakamoto desu ga?, Kabaneri of the Iron Fortress and Kuma Miko. The first for something similar to One Punch Man in terms of comedy, the second for the steampunk aesthetics (while praying it does not end up being lame like Attack on Titan) and the third for unexpected curve-balls in comedy. 

As for last season's anime, I will say that my faith in Konosuba was well rewarded as it wound up being quite entertaining from start to finish. The writing is nothing spectacular but a solid piece that kept me entertained whenever I found time to watch it. My negative views on Aqua are still justified but now I am rather fond of Darkness and Megumin as characters since there are depths to the characters. Kazuma is still an arse but I would not be surprised if that did not change as the jerk with the heart of gold routine may be necessary around a bunch of scrubs in Konosuba.

Erased rushed through its ending but compared to the manga's overly drawn out confrontation across a rope bridge (I shit you not), this ending may be a lot better. I am aware that some people are rather angry that Kayo not ending up with Satoru which is rather immature since Satoru does not even mind it. He's simply grateful for the fact that she got a life and a chance to recover from her past abuse in this timeline when in the original timeline, she was murdered and the abuse she suffered from was never uncovered. As for her, she does mention waiting for Satoru for a long while but had to recognise the possibility of him never waking up; a rather realistic portrayal of being in love with a coma patient and the risks of said love. At least, Satoru still ends up with someone from the original timeline that he found again.

Now, back to work. 



Friday, April 1, 2016

A beard

This is an odd topic to write about. Mainly because my own facial hair resembles a prepubescent goatee rather than any facial hair worth writing home about. Fictional materials however have used the beard for a variety of reasons, whether it is to make a character seem mature, wise epic or to hide the artist's inability to draw a good chin. So let's GROW A BEARD together since it makes life easier.
http://vignette2.wikia.nocookie.net/lotr/images/e/e7/Gandalf_the_Grey.jpg/revision/latest?cb=20121110131754

So let's talk about beards.

Beards are quite useful in cold weather where the extra layer of hair can protect the face from the cold air. To contrast this, beards can be irritating especially when eating food with some from of liquid topping that can cover the facial hair (even worse if the beard is part of a goatee). THEN AGAIN, a long beard can be used for storing small items. Thus, the reader should GROW A BEARD!


http://vignette3.wikia.nocookie.net/witcher/images/b/b9/Tw3_geralt_journal.png/revision/latest?cb=20160321140042
Some beards can be used to show off experience. In the above's case; Geralt having traveled the land, hunting monsters for a living, barely has anytime to shave properly resulting in a decent amount of facial hair. A world weary traveller or an experienced wanderer could be marked either with a large amount of scars and/or a decent beard. A subversion is where a charlatan makes use of their appearance to look experienced in order to exploit others for money or whatever strikes their fancy. So grow a beard to look experienced BUT be sure to let people know, you grew it for the experience.


http://vignette1.wikia.nocookie.net/harrypotter/images/e/ee/Rubeushagrid.PNG/revision/latest?cb=20090730174208
On the other hand, a beard could indicate unpleasantness, especially if the person with such beard constantly has a dirty beard with food stuck in between. It can be used to remind people that this person is not a role-model while the other person with the trimmed beard is. It could also be used to show how rugged they are or show that beneath that dirty untrimmed mess lies a person with a heart of gold making the poor first impression nothing more than a superficial critique, critiques like the first sentence of this paragraph. So in a nutshell, I am a bad person for not having a beard to understand these people. So to avoid being bad, GROW A BEARD!

http://vignette3.wikia.nocookie.net/merlin1/images/3/33/Old-Merlin_series4promo.jpg/revision/latest?cb=20120211004021
Extremely long beards have a story of their own. They either indicate wisdom beyond their years like with wizards or that they did not have access to a shaving blade for years and have reached the point where they require scissors instead. The long bearded wise individual in popular culture probably started with Merlin (I am working with what I remember, not what I look up) so it could actually be a case of both working in tandem; the wise and powerful trickster wizard probably needed some kind of super-razor to shave his magical beard. So to become wise, GROW A BEARD! It will make you into a mix of Odin and Loki with twice the hotness!

There are more ways to use a beard but if I list them all, I'll just be spoiling the surprise. So, go forth and discover every use for a beard. I have found several so far, most of them irritating but those with longer beards may discover more. So to find out more, GROW A BEARD!

From this extremely short post, the reader now knows why one should GROW A BEARD even if they are of another gender, race, religion etc. They are functional and can be used to let people know of your personality. Even if the reader cannot grow one, the reader can attempt to. So beards, go forth and multiply! Subjugate humanity if you must!

Happy April Fools reader.