https://upload.wikimedia.org/wikipedia/en/d/d4/Fate-stay_night.jpg |
With
some free time at hand and with the Fate/Kaleid Prisma Ilya Drei anime on the
way (the serious route of Prisma Ilya), I have decided to write up this bit on
the problems associated with the Fate/Stay Night visual novel (the recent UBW
(Unlimited Blade Works) anime has its own issues but the reader may simply read
my piece on that subject: http://subjectivelybiasedrants.blogspot.com/2015/06/fate-stay-night-unlimited-blade-works.html). Some of these gripes have carried over to the
anime which may contribute to some of its failings and may be repeats of issues
I brought up but the point still stands. The points I raise may already have an
official explanation from Kinoko Nasu (writer of the visual novel) or Type-Moon
but I will not be referring to them so that I can speculate and opine more so
those fans with greater knowledge of the series will have to excuse my lack of
sage knowledge on the Nasuverse. Without further ado, go Team Fanboys!
- The excessive slice of life segments.Before proceeding, it must be acknowledged that Fate/Stay
Night was originally intended to be an eroge. While Kinoko Nasu did his best to
ensure that the eroge aspects are not frequent (though these aspects are rather
infamous), the point still stands. The first sign of Fate’s eroge origins lies
with the slice of life segments scattered throughout the visual novel. While
certain signature battles and scenes are more prominently mentioned whenever
Fate is involved, these moments only appear after what may seem to be a tedious
amount of scenes dedicated to Shirou’s student life. Tense moments in the story
are often end abruptly and are replaced by moments involving cooking. From what
I can recall, Heaven’s Feel has the most of these slice of life segments that
left me bored even if exposition is brought in. There is a reason why Shirou’s
recurring gag in the series is his role as a chef to everyone else (or to be
precise, Saber’s personal chef).
https://i.imgur.com/OZOiKma.jpg and https://geekorner.wordpress.com/2014/10/13/fatestay-night-unlimited-blade-works-episode-1-heroes-versus-utilitarianism-fight/
So I counter with this: Why are there so many slice of life bits then? I will concede that some slice of life bits do make sense like the early stages of each route where the Holy Grail War is starting off and the combatants are finding their footholds. As the war goes on though, the slice of life should begin to stop as the characters start preparing for the war while characterization appears through gestures, spoken dialogue, unspoken monologues and thoughts from differing perspectives along with unconscious motions. The gags may come out through black comedy or brief instances where there is a reprieve from the war which makes the gags appropriate but brief to not overstay their welcome. If gags were needed in the Fate series, these could be added in Hollow Ataraxia (sequel to the Fate/Stay Night visual novel). While there may be an official explanation on why the Fifth Holy Grail War was rather underwhelming; from a narrative standpoint, a war should not be filled with moments where the tension is underplayed and the character’s main concerns are what they would be cooking for dinner (incidentally I know that fried rice is an economical option for cooking). The fact that there is a war should impact the protagonists more mentally than simply being an inconvenience to them.http://i.imgur.com/H2LgLt0.jpg and
https://www.reddit.com/r/fatestaynight/comments/2lpi93/oh_fatehollow_ataraxia_how_you_make_me_giggle/ - The sex scenes (and the attempts to censor these
scenes)
As mentioned before, Fate is an eroge which means that there are sex scenes. Nasu is skilled enough in writing to be able to create a coherent multiverse containing differing timelines yet having a set amount of rules and notions that makes said multiverse unique and perfect for setting up games in. This skill however evaporates upon reaching the sex scenes he had to describe in the visual novel which already have a flimsy excuse for engaging in them (mana transfer via bodily liquids if the reader can believe that).http://i2.kym-cdn.com/photos/images/original/000/676/265/7ff.jpg and
http://knowyourmeme.com/memes/jam-it-in-you-lost-me/photoshttp://forums.animesuki.com/archive/index.php/t-31098.html
My solution to this is simply have the sex or rituals occur more often. Now that the reader has lifted their jaw or cleaned their screen from the inevitable spit-take, I will elaborate on why. See, these rituals seem to be quick emergency methods of transferring mana to depleted Servants that only costs dignity so why not bring up the transfer method early on as a mean to fix Saber’s declining prana as a result of Shirou. For these earlier instances, sex can simply be replaced by quicker but briefer rituals at intervals to showcase applicability and highlighting the desperation of Shirou’s situation to resort to less dignified methods. This may sound goofy (and it does but so do the sex scenes in Fate) but it does justify the presence of the mana transfer methods (less for sex and more for the rituals). The main downside for this is that Saber will probably be the more prominent heroine though the reduced mana cost via sleep probably fixes the frequency of mana transfer (though I can think of a way to justify frequent mana transfer rituals for Rin’s route while the sex scenes in Sakura’s route are simply stuck at being basic sex for the sake of being ‘dark’). I have no methods of fixing the sex as a transfer method but with the ritual, I can at least suggest at least to showcase its repeated usage to show it as a plausible method. Does this fix this problem? I doubt it, my fix would only fix it superficially.https://upload.wikimedia.org/wikipedia/commons/thumb/7/70/Censored_rubber_stamp.svg/2000px-Censored_rubber_stamp.svg.png - Exposition from every route is mandatory for
enjoymentThis is something I brought up in my piece on the UBW anime
and like I said there, this is a problem from the VN. To truly experience Fate
at its fullest, it is mandatory to play through all the routes in order to
figure out plot-points, to handle characterization and to understand the ideas
explored by the visual novel.
http://vignette1.wikia.nocookie.net/typemoon/images/4/41/Evilgrail.jpg/revision/latest?cb=20100730225215 http://vignette2.wikia.nocookie.net/typemoon/images/3/3f/Ilya.png/revision/latest?cb=20141022200313 http://vignette2.wikia.nocookie.net/typemoon/images/c/c0/Emiya_shiro.png/revision/latest?cb=20151103200553
In Shirou’s case, I will not go on as long since I already wrote a piece on him
(http://subjectivelybiasedrants.blogspot.com/2015/06/an-opinion-on-shirou-emiya.html). His abnormality as a person however only gains real emphasis in UBW while it is understated in the Fate route (and its resolution is rather subtle which I have no issues with). Only in Heaven’s Feel however does the reader see the extent of his abnormality and the dangers of such an abnormality on a person with another character with a similar abnormality being portrayed as a contrast. The only way for the reader to see any of this characterisation though is to go through all the routes and pick them up rather than having this characterisation be properly woven through the narrative (though the argument for this is to create differing levels of darker storylines with each route escalating which I can concede to at times). Seeing as Shirou’s character is essential to the visual novel as a whole, it would be a disservice to not provide a better portrayal of Shirou’s abnormality as a person while still choosing a resolution to his character based on the adapted route. Leaving out key monologues is one way to hurt such characterisation (as Miura has already done to the UBW anime for ‘visual’ story-telling) and only with all the routes together can one truly see Shirou’s character as a whole.
http://vignette1.wikia.nocookie.net/typemoon/images/a/aa/Kotomine_kirei.png/revision/latest?cb=20141019084245
https://upload.wikimedia.org/wikipedia/en/6/6d/TheHeroWithAThousandFaces.jpg
http://vignette2.wikia.nocookie.net/typemoon/images/9/94/Hillofswords.jpg/revision/latest?cb=20130501231022
http://www.greenstreetinc.com/wp-content/uploads/2014/10/deconstruct.jpg
and http://www.greenstreetinc.com/benefits-deconstruction/
Overall, the problem on Fate relying on exposition from each route is that the routes by themselves do not hold up. Necessary plot points, characterization and ideas will be left out or not explored thorougly if the routes are solely adapted like ufotable’s UBW adaptation. While the perceptive may be able to pick up points, these points may not have the amount of exploration that the visual novel provided through three separate routes. Deen’s Fate anime however showcases the dangers of incorporating elements from each route into a single show haphazardly though with certain plot points being raised and dropped as quickly as an unwanted bell-end piercing. I do believe that Deen had the right idea though contrary to popular belief. The three routes of Fate/Stay Night are incomplete on their own and require elements of each when an adaptation is made. Having these elements in a route can be risky but done right, it can provide a complete package that showcases Fate at its best. For instance, keep the Fate route’s elements in UBW so that Saber’s development in the Fate route has a proper conclusion (especially if the adaptation is supposed to piggyback off Fate/Zero which would fill in some gaps with Ilya’s character at least). For the upcoming Heaven’s Feel, emphasis probably needs to be placed on Shirou’s intimacy with Saber (not to the point of romance since it is Sakura’s route but having intimacy that approaches the Fate route) to ensure that there is impact when Saber is taken by the Shadow and turned into Saber Alter while Rin needs to have greater presence similar to UBW to build up her repressed sisterly love for (spoiler alert) Sakura (perhaps with additional scenes between the two with Rin’s internal monologue subtly hinting at this).
Conclusion:
When
a Fate anime receives a poor reception (or has flaws in it) some of these flaws
are a result of adapting an eroge with multiple routes that require knowledge
from each route to maximise one’s understanding of Fate/Stay Night. This long
post of mine may not be accurate or can be countered with explanations by the
creators of the franchise but like the name in this blog’s link, this entire
post is subjectively biased. These points are things to keep in mind whenever
the reader sees someone complaining about the visual novel adaptations as the
visual novels had a lot of depth and complexity to them. An adaptation that
does not meet those expectations will face criticism especially when it is
evident that too little effort is placed into making the final product. My
disdain for ufotable’s UBW, as I have said before, comes from the fact that
Fate/Zero was good. This meant that ufotable could have made a great adaptation
if they had tried harder with a better director and better decisions which
makes it disappointing (a worse outcome than simply being a bad product).
For
those who wish to disregard everything I just said out of sheer fanboyism, go
ahead. This should not even affect those readers (unless I triggered some
supressed thought that nags at you constantly and forces you to become
defensive whenever someone criticises your ‘beloved’ work). For the rest, this
is just an opinion to consider.
Now
if you’ll excuse me, I will face-palm at the fact that Kabaneri so far is
nothing more than an Attack on Titan (which was rather dull anyways) clone with
glowing zombies and steampunk trains in it. At least there is Sakamoto, Kuma
Miko, Re:Zero and Stray Dogs to continue glancing at.
‘Oh,
and Ragnastrike Angels because nothing amounts to anime of the decade except
for a thirty second long advertisement clip for a mobile game I will never look
at.’
P.S:
Eagerly anticipating Blood and Wine.